Get the Hungry to lead Famine to Vault 226.Īll this time, Three Dog has been saving lives, helping Settlers evade the Horsemen's followers, but it's put him on Vault 144's hit list! His last broadcast has him on the run from Death cultists. If we could get Famine there as well, the Horsemen and their cultists might all take care of each other! We need to dress as Pests and speak to the Hungry Horde's non-feral leaders.ġ. The Pests will bring Pestilence to Vault 226, so War is sure to follow. Lure Pestilence to the abandoned Vault 226. Get the Pests to lead Pestilence to Vault 226.Ģ. Vault 226, abandoned and in the mountains, will make a great arena for their apocalyptic faceoff!ġ. The truce forgotten, War is now out for blood, ready to tear the Wasteland apart looking for Pestilence! The longer it takes, the more innocent Settlers will die, so let's dress as Warshippers and convince the Pests to bring Pestilence to War. This page serves as an overview for these quests. Horsemen of the Post-Apocalypse Part 3 is a multi-stage questline in Fallout Shelter, consisting of 6 sequential quests. The following is based on information from Fallout Shelter or Fallout Shelter Online.
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